Game
Project Atral: The Riddle of Durendare
7 months ago

Fixes and ajdustments.


I have finally fixed the graphics settings. They are now fully working. The mistake was small, but usual for a beginner like me. Specially because these settings are complex to do and easy to oversee details.

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All staircases now work properly.

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After applying the audio settings, they will now change a bit softer, to avoid problems for people with sensitive ears (like me).



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I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.

The animations are all work in progress.

A few behind the scenes pictures for you, if you're curious.

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!