Game
Project Atral: The Riddle of Durendare
6 months ago

Fixes and ajdustments.


I have finally fixed the graphics settings. They are now fully working. The mistake was small, but usual for a beginner like me. Specially because these settings are complex to do and easy to oversee details.

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All staircases now work properly.

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After applying the audio settings, they will now change a bit softer, to avoid problems for people with sensitive ears (like me).



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New contents:

- Stairs to the cottages

- Wooden pillars for the cottages

- Door numbers

- Mini Map frame has a higher resolution now

Fixed problems:

- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

The animations are all work in progress.

I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.

TORUN - the first stallion in the project! Now Rabica's not alone on the island anymore. His textures are work in progress, but i still wanted to see them in the engine before deciding how to enhance them. Torun is currently not playable.

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.