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41
1 year ago

Fixing a lot of small stuff, mostly been trying to get combat to feel more exciting.

I heard a Demonstration of what it should look like might help re-create it in code form.




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Here we have round 3 the final round, now for the second to last time Click Here if you like this level.

Level 11 Is a more open design, it's supposed to be a calm before the difficult stuff.

I Figured focusing on little easy to understand puzzles(Like in old Lego games) is better than trying to think of an elaborate structure.

My respect goes out to anyone that's made a puzzle game that stuff, is tough.

I Think this is self explanatory.

I've finally finished @gamejolt origami logo for @thoro and @CROS <3

#origami #gamejolt #fanart

Okay it's time for creative stuff again, and just in time for #WIPWednesday

Been working on this all week.

Joltober Day 30 - #Witch

Now I need to one more underground level, if you like this design it'd be nice if you could Click Here to give it a view.

After this I can start on some more fun stuff.

Here we have level 11 I think, remade for #WIPWednesday

Actually it just wasn't entertaining before.

this one is dedicated to my haters

: Aseprite

: Zughy 32

Now the main idea was be more unique visually. So um Click Here If you think it looks good.

Or if something looks wired, just let me know.