Game
FNaBP, But Better!
3 months ago

FNaBP 1 CN v1.0.1

found a few oopsies


  • Fixed a bug where if you blocked Funtime Freddy with the door and you were looking at cam 1 you wouldn't get signal lost

  • Fixed certain animatronics being more aggressive on lower AIs



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And the first character programmed is Bon-Bon!

This was the easiest AI to program, so he's programmed first. Next up is Funtime Freddy!

(also this finally means i'll be releasing a game)

you can customize the key you use for the flashlight

js a misc qol thing i added cus why not

NOTE: You can't use Escape as a key, & you won't be able to leave the Options menu until you select a key. (you can still Alt + F4 tho, it js wont save)

remade the header for 1.0, its not much but it should hopefully be more appealing than it was before lmao

this will not stay forever btw, when 2.0 comes out this WILL be replaced with the 2.0 header

ill probably redo the thumbnail when 2.0 comes out

HI HI HI back from the dead!! And good news? A BRAND NEW RENDER FOR YOU ALL TO ENJOY!

Power Out sequence for FNaBP 1 CN

Cold Memories | The Fazbear Facility - Teaser

beta testing stage has advanced to v0.3. only 5 more characters and then this game will be out after some more beta testing.

(new characters programmed for this build are nightmare bonnie and chica)

next plan for ais is wfoxy and then nfreddy

bro REALLY wanted to return to freddy's

for context lockjaw has a 1/10 chance to spawn and will stay for the entire night until you leave the gameplay frame, whether its returning to the menu or clicking retry after dying

My Birthday + Final Release

hint at a new nightmarionne mechanic for 2.0

i havent explicitly stated this but 2.0 is meant to have more creative mechanics than the mechanics you already saw in 1.0 and make the game way more fun. (i fucking hate 1.0 now btw xdnt)