2 years ago

#FNaFArt
Happy 10th anniversary FNAF!

Here's a fan-art of Shadow Bonnie with some variations!
I made a static background on the 1st variation to reference that one markiplier gameplay video on RUIN.

(Art was made on "Sony Sketch")




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I put the new feature to the test, and it plays horrendous

So I might only apply this new mechanic to only specific enemies in specific areas or a specific object just for this.

But I'll give another shot at making this play better, otherwise...

Art that I made for my game during the #Devruary challenge!

I didn't got to post these directly to the game page, so here's a post with most of them there!

(Link to the original posts in the article )

Decorated the level + extended it just a tiny bit. Also added more bird enemies to balance with the many mice enemies in the level

Still going to make more changes to the level (all of those checkerboard tiles at the start might not be visually appealing)

The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.

Experimenting with something!

Instead of just jumping above enemies and killing them instantly, you simply get above them and you get to pick how you want to use them (jump or jump higher basically)

I will take a while working in this idea though...

Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)

New update & Game's ROM now avaliable to download!

- Added title cards & bug fixes.

You can now download the ROM file of the game and play it locally through an emulator!

Read article for more instructions

Medals... Stars... All over the place!

Added star collectibles! You can collect 3 of them in each level. (Also updated many screens to include stats on your medals and stars.)

Testing out a new move! This move is for all characters

Remaking the first level! (Tile set not final)

Some of the feedback I got previously pointed out that the current level design felt too boring/empty, so now I'll remake the existing levels and change some aspects of the overall level design of the game.