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60
Game
PropHunt
5 years ago

Foliage Render Pop in.

The Distance Parameter in material and foliage Cull distance wasn't syncing up properly but it ended it up being an engine bug.

There's also another setting in material editor 'Dithered LOD Transition'. I would like to try that too.




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Been learning Cryengine

but I'm giving up

this thang too hard :/

Next stop Godot

Hunter AI is complete now.

The basic search, investigate and shoot functions work.

I'll make it better over time, adding newer search methods, checking if the player switches props etc

Read Article for more info :)

Another small Update!

V0.2.4

Changing the prop mechanics to accomodate the size of the object by using temporary capsule.

Its a bit hard since not all objects are round, and that the character sometimes falls through the floor.

Edit: Found a solution

@penusbmic is a Jolter to Watch and the Worlds Okayest Dad That Pixels! Follow @penusbmic before the quest ends on November 25 and you'll get Coins!

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Which of these is your favorite animation?

PropHunt now available for Linux. YAY! ヽ〳 ՞ ᗜ ՞ 〵ง Major thanks to @UberPolice for Requesting & Testing.