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60
Game
PropHunt
5 years ago

Foliage Render Pop in.

The Distance Parameter in material and foliage Cull distance wasn't syncing up properly but it ended it up being an engine bug.

There's also another setting in material editor 'Dithered LOD Transition'. I would like to try that too.




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Hunter AI is complete now.

The basic search, investigate and shoot functions work.

I'll make it better over time, adding newer search methods, checking if the player switches props etc

Read Article for more info :)

Changing the prop mechanics to accomodate the size of the object by using temporary capsule.

Its a bit hard since not all objects are round, and that the character sometimes falls through the floor.

Edit: Found a solution

Been learning Cryengine

but I'm giving up

this thang too hard :/

Next stop Godot

@Briferstorm is a Jolter to Watch, Brazilian Solo Game Developer, Writer, and Pixel Artist! Follow @Briferstorm before the quest ends on October 28 and you'll get Coins!

Update 0.2.7

Small Additions, Changes & Fixes

A new quest inspired by @koffeecup 's Hoomanz! has arrived in your quest log!

Master stickers in the Hoomanz! collectathon! Plus, tell us about your favorite skin from the demo.

Play the demo and wishlist the game: http://bit.ly/HoomanzSteam

Amur Leopard - big cat

Update 0.2.6

Size cut, Optimization and small fixes.

When Hoomanz watch the livestream from Planet Erf

Wishlist Hoomanz! on Steam & play the demo! Link in bio

Play as Shoo, guardian of Planet Erf with a hidden dual nature, in a cozy stealth-adventure to scare away all the invading Hoomanz!

#hoomanz #viral

Working on a gameplay modifier.

I need some suggestions

Edit: Changes & Editions