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59
Game
PropHunt
3 years ago

Foliage Render Pop in.

The Distance Parameter in material and foliage Cull distance wasn't syncing up properly but it ended it up being an engine bug.

There's also another setting in material editor 'Dithered LOD Transition'. I would like to try that too.




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Update 0.2.5

Added a Gameplay Modifier, Map changes and Fixed several Bugs

Pixel DMC DeLorean

New lighting sneak peek

Announcing the Lost In Isolation FNaF Game Jam

The GameJam Starts Friday (submit games below)

https://gamejolt.com/c/fnaf/plenty_s_fnaf_jam

Join The Discord For Updates

https://discord.gg/SWV9fQWZ2R

Hosted by @PlentyXD

Help from @hunterallen_ and me

Art by @Funkilicous and Yellw.00f

This animal detection system was a pain to develop, but it's done now. So many failed attempts. In the end, I just reused the same system for perception trace in SuperliminalPSX.

Not the best system but it works.

You knew Olaf, Ale Abbey's fluffy doggo. Prepare to meet Otto the cat, the monastery Cellar's sleepy restless guardian🍻⛪

You will - indeed - be able to pet them in-game for a bonus in Satisfaction!🐈☺️

#indiegame #petthedog #pixelart #screenshotsaturday

UI Overhaul

Rounded Corners and added colors to Buttons, sliders and spin boxes.

Which one do you like. Colorful, purple or indigo?

Last pic is the old UI

Fox with a big fish

Quick pixel art based on a bug in my project

Collected new gameplay footage this week. And finally found (and added) a new piece of music that suits the mood of the game

This little contraption is called an Insect Pooter (Don't laugh), used for collecting small insects.

I haven't finished building it yet but it works for a demo.

Currently residing inside is a longhorn Beetle.