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77
3 months ago

For day 1051 of coding, I had to rearrange some code to have the east and west exits display correctly and accurate for the debug. Now I'll need to look at its player detection




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For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately

For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen

For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet

My game in 50 seconds #indiedev #Gamedev #steam

For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period

I've created a new form of parkour in Weefager! What do you think?

For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit #gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2

For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1141 of coding, I fixed the collision error. It turns out that two of the variables needed for the collision needed to be updated after the speed change from knockback