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17
3 years ago

For day 198 of coding, I made a hub room for the player to prepare in before heading out on a run

I've also updated the pause menu to present options based on the current room




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For day 1177 of coding, I think I've found a solution to the horizontal collision being detected on vertical movement. I'll do some testing later to iron out any further collision issues

For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player

For 1179 of coding; I should've realized this sooner, but object creation order is important for object interaction. I swapped the speed and positions of the test objects

My game in 50 seconds #indiedev #Gamedev #steam

For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss

I've created a new form of parkour in Weefager! What do you think?

For day 1175 of coding, I have found another collision error trough testing

For day 1184 of coding, I made another attempt to stop the catching. While not as catastrophic, the object latches on a bit more than originally

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1183 of coding, I made an unsuccessful attempt at fixing the object latching on to the player. This attempt just led to jumping and freezing