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14
2 years ago

For day 210 of coding, the burrowing plant now has an animation for burrowing

The animation itself ties into how its burrowing function works




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For day 1100 of coding, I have found that there is something setting the depth in the positives after the depth calculation. I have yet to locate where that is happening

For day 1109 of coding, I made sure the forest exits are set to the correct depth that will allow the shadows to appear over them

For day 1108 of coding, I've given more space between the clouds. It does look a lot better. Less is more indeed

My game in 50 seconds #indiedev #Gamedev #steam

For day 1107 of coding, I've put in the depth sorting for the big rocks with some adjustments to what y position to make the calculations from

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For day 1106 of coding, I've further adjusted the shadow's speed and transparency

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For day 1104 of coding; with the new depth sorting in place, I have adjusted the depth of the layers to make room for the sorting range