1 year ago

For day 23 of Joltober, I have a #CreepyDoll flying in the sky




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For day 1186 of coding, It seems that I found a way to no longer make the object cling to the player when being pushed. The movement is slower, but it doesn't seem too bad

For day 1177 of coding, I think I've found a solution to the horizontal collision being detected on vertical movement. I'll do some testing later to iron out any further collision issues

For 1181 of coding, I am working on being able to push certain objects

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Art is your weapon. Garen is your champion.

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(We've included Garen variants for inspo!)

For day 1185 of coding, I changed the pushing code back to how I had it the first time as it's the most successful attempt so far. There's still a position jumping issue that I haven't been able to replicate yet

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Enter to win Opera GX’s #FirstStandArtContest! Art is your weapon. Garen is your champion.

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For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player

For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now

A proud and noble warrior, Garen fights as one of the Dauntless Vanguard.

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See more variants of Garen for inspo 🔽

For day 1183 of coding, I made an unsuccessful attempt at fixing the object latching on to the player. This attempt just led to jumping and freezing