1 year ago

For day 23 of Joltober, I have a #CreepyDoll flying in the sky




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For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen

For day 1151 of coding, I made a moving "enemy" to test enemy collision while it's moving. The results are interesting, and will need to be looked into why

For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1152 of coding; I fixed the issue with getting hurt during the invulnerability period, but now there are other collision issues that need addressing

The last dandelion

#aseprite #pixelart

For day 1149 of coding, I've managed to replace the image blend with the appropriate shader

For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks

I decided to make another piece in the same style as yesterday’s 🎨✨ It turned out to be these cute little birds 🐦💛 #pixelart #pixelartist #pixelartwork #birdart #cutebirds #singingbird #wholesomeart #cuteart #cozyvibes #softcolors #pastelart #naturevibes

For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period