1 year ago

For day 23 of Joltober, I have a #CreepyDoll flying in the sky




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For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed

For day 1174 of coding, I now have the damage reaction done only when inactive

For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way

A proud and noble warrior, Garen fights as one of the Dauntless Vanguard.

He's also your chance to win up to $5,000 USD 💵 as part of Opera GX’s #FirstStandArtContest!

Enter here: https://bit.ly/FirstStand

See more variants of Garen for inspo 🔽

For day 1170 of coding, I have started working on an alternate means on collisions until I figure out more on how to better utilize "place_meeting()" with moving objects

tiny icons

can you name them all

For day 1169 of coding, I tried enlarging the player's hitbox to see if it changes anything. It didn't

For day 1175 of coding, I have found another collision error trough testing

Want to win $5,000 USD? 💸

Enter to win Opera GX’s #FirstStandArtContest! Art is your weapon. Garen is your champion.

Enter here: https://bit.ly/FirstStand

For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions