2 months ago

For day 25 of Joltober, I have #Cthulhu peaking out in front of the moon some




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For day 723 of coding, I have added the player's x and y positions to the debug information on display. This will help in case of strange movement to fix

For day 725 of coding, I've been looking into how to use 32 x 32 tree wall tiles into a randomly generated grid of 16 x 16 cells. I've also been pondering if it would be better to just generate the trees as objects instead

For day 724 of coding, I am currently working on reworking the random area generation. Nothing to show on that end, but I have also included more debug info that shows the player's x and y cell position

cell size is currently 16 x 16 pixels

Create your own Arcane art to be featured in an official Opera GX Arcane Mod + GET a chance to win prizes and bragging rights.

The best part? No AI is allowed in the contest.

Enter the contest here: https://bit.ly/forgeyourlegacy

Learn more deets 🔽

For day 729 of coding, I can finally show progress on the new level creation script. There is still work to be done, but I'm glad for the progress that I've made

@AnubiArts is a Jolter to Watch! They post great pixel and low poly art! Follow them before the quest ends on December 31 and you'll get Coins!

For week 51 of my weekly pixel art, I made a bonfire fireside

Along with it is my first weekly piece of this year

For day 726 of coding, I was doing a bit of math to determine what formula to use when placing the 32x32 tiles on the grid of 16x16 cells. I haven't figured out the formula yet, but I think I'm getting close

Our 2024 Advent Calendar has opened! Day 19: @SnowHexArt is a great Creator who creates pixel art including animations, assets, and more! Accept the quest and give them a follow to get Coins and a seasonal sticker!

For day 730 of coding, I made sure all edges of the map are clear. I also made a purple grid to go with the orange grid so I can see the different cell locations for debugging