1 year ago

For day 25 of Joltober, I have #Cthulhu peaking out in front of the moon some




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For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed

For day 1170 of coding, I have started working on an alternate means on collisions until I figure out more on how to better utilize "place_meeting()" with moving objects

For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss

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See more variants of Garen for inspo 🔽

For day 1174 of coding, I now have the damage reaction done only when inactive

tiny icons

can you name them all

For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions

For day 1172 of coding, I tried setting up some conditions for the collisions to no avail

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For day 1175 of coding, I have found another collision error trough testing