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33
2 years ago

For day 323 of coding, I attempted to fix how the camera worked

While the camera now starts on the player between rooms (except on game start now), there is a delay before the camera fixes itself to move properly with the player




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For day 1110 of coding, I've added a new layer with a new set of clouds to see how it looks

For day 1108 of coding, I've given more space between the clouds. It does look a lot better. Less is more indeed

For day 1102 of coding, I've learned a bit on how depth is calculated during the game's running time. I still haven't figured out how the depth umps drastically while in the forest maze

This week's Fan Art Friday celebrates The Amazing Digital Circus! Accept the quest in your quest log to get started.

For day 1104 of coding; with the new depth sorting in place, I have adjusted the depth of the layers to make room for the sorting range

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1109 of coding, I made sure the forest exits are set to the correct depth that will allow the shadows to appear over them

For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1101 of coding; I ran the game through GMS2's debugger and found the area in the code where the extra depth change happened, but it's not immediately clear what caused the change