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50
2 years ago

For day 328 of coding, I fixed a problem with the player's start position on the map.

Whenever the player goes to a new zone, the next position gets put onto variables that then get used for the next room

This video shows what the problem looked like




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For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions

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For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed

This week's Fan Art Friday celebrates Cult of the Lamb! Accept the quest in your quest log to get started.

For day 1163 of coding, I got the moving collisions to work properly for now

For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not

My game in 50 seconds #indiedev #Gamedev #steam

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors