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50
2 years ago

For day 328 of coding, I fixed a problem with the player's start position on the map.

Whenever the player goes to a new zone, the next position gets put onto variables that then get used for the next room

This video shows what the problem looked like




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For 1179 of coding; I should've realized this sooner, but object creation order is important for object interaction. I swapped the speed and positions of the test objects

For day 1185 of coding, I changed the pushing code back to how I had it the first time as it's the most successful attempt so far. There's still a position jumping issue that I haven't been able to replicate yet

For day 1186 of coding, It seems that I found a way to no longer make the object cling to the player when being pushed. The movement is slower, but it doesn't seem too bad

Instead of doing #FanArtFriday, enter to win Opera GX’s #FirstStandArtContest!

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For day 1187 of coding, I am working on increasing the movement speed. The attempt works, but the movement does look choppy

Play @pm-studios ' Bandit Trap Open Beta!

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For 1181 of coding, I am working on being able to push certain objects

For day 1184 of coding, I made another attempt to stop the catching. While not as catastrophic, the object latches on a bit more than originally

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For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now