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50
2 years ago

For day 328 of coding, I fixed a problem with the player's start position on the map.

Whenever the player goes to a new zone, the next position gets put onto variables that then get used for the next room

This video shows what the problem looked like




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For day 975 of coding, I found something odd while testing the exit. It seems pretty minor, but I should see why it's happening in the first place to prevent future problems

For day 980 of coding, I have fixed the issue found with the east/west exits

For day 977 of coding, I have fixed the issue with detecting direction

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 976 of coding, I tried to address the issue from the last video by making the entrance condition be based on movement direction. It's not going like I expected, but I'm making progress

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 981 of coding, I got it to where the player wouldn't just walk past the exit during the transition

For day 978 of coding, I thought to try altering the player's depth during the exit. It still looks weird afterwards; so I'll have to try something else

@Sauri1861 is a Jolter to Watch and pixel artist! Follow @Sauri1861 before the quest ends on September 16 and you'll get Coins!

For day 985 of coding, I made next to no resources spawn in the maze so their scripts wouldn't get in the way of debugging. I still haven't found what's causing that weird sprite issue