Loading...
50
2 years ago

For day 328 of coding, I fixed a problem with the player's start position on the map.

Whenever the player goes to a new zone, the next position gets put onto variables that then get used for the next room

This video shows what the problem looked like




0 comments

Loading...

Next up

For day 1065, I'm progressing on the new wall tile design. I still haven't figured out why the room can stop spawning pathways at or beyond room 7

For day 1067 of coding, it seems that the issue with the pathway creation has been resolved for now

For day 1068 of coding, I've started working on a title drop for the forest maze. I will need to work on some adjustments to make it look good

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1062 of coding, I'm working on giving the exit a unique appearance to help keep track of which way is out during testing

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Frisbi to open today's slot on the calendar.

#AdventCalendar2025

For day 1071 of coding, I made an optional line of code for the text fade in case symbols or complex text are needed. Nothing to show yet though

For day 1063 of coding, I'm working on some redesigns to make the wall collisions look more natural

This week's Fan Art Friday celebrates Lost Ember, a recent game from Mooneye Studios! Accept the quest in your quest log to get started.

For day 1069 of coding, I have adjusted the title fade so that it actually fades in and out like I wanted