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50
2 years ago

For day 328 of coding, I fixed a problem with the player's start position on the map.

Whenever the player goes to a new zone, the next position gets put onto variables that then get used for the next room

This video shows what the problem looked like




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For day 1115 of coding, I am currently working on having the interaction create dialog boxes for things like signs or other characters. Nothing to show yet still unfortunately

For day 1122 of coding; with testing, I've found that array_contains(callID, noone) works, but array_contains_ext(callID, noone, true) doesn't work because callID isn't an array

This is not making sense to me right now

For day 1119 of coding; following a suggestion by paulohpbender from Bluesky, I made an object that will draw speech bubbles for a calling instance

Thank you

In Cozy Caravan, you and your best friend Bubba will travel through Harvestvale spreading happiness wherever you go.

We wanna see YOUR portrait of him. Go to your quest log to start the quest!

One artist will get a ONE OF A KIND trophy!

For day 1117 of coding, we now have a purple dragon by @subterraneanexhibit . I am also working on a speech bubble that appears as I get close

One issue I'm facing is drawing the bubble in front of the dragon and the player

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1121 of coding, I tried some tests to find out the problem to no success. Array_push works, array_length works, but array_contains_ext doesn't for some reason

For day 1123 of coding, I've found a way to have multiple instances have speech bubbles without using array_contains_ext()

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1116 of coding, a green dragon is here

Green dragon is by @SubterraneanExhibit