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60
2 years ago

For day 333, I attempted to make a destruction animation for the notes once the battle is cleared

The animation does need some improvements I'll admit




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For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen

For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet

For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately

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For day 1149 of coding, I've managed to replace the image blend with the appropriate shader

Card Corner is an idle poker game that sits in the corner of your screen while you do other things.

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For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period

For day 1141 of coding, I fixed the collision error. It turns out that two of the variables needed for the collision needed to be updated after the speed change from knockback

Happy Devruary! Devruary Day 25 celebrates @Ulisan ! They're an old-school gamer and the game dev behind multiple fighting games! We also have a question for the devs of Game Jolt: What does success look like for your current project?

For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall