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42
2 years ago

For day 333 of coding, I used the Bresenham line to make a small river




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For day 950 of coding, I've changed how the collision checks are handled. It seems the one collision is working properly, but now I have some trouble with the collision above the wall

For day 957 of coding, I have implemented the change to the rest of the collision script and tested its effects. No problems so far

For day 953 of coding, I made a way to slow down the game in order to better see the hitbox interactions

Here's more incredible art that Jolters made for #GameJoltColors25!

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For day 955 of coding, I tried using switch checks to fix the collision. It turned out to be a bad idea

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

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For day 951 of coding, I adjusted the dash speed to confirm my suspicion on why the collision error is occurring. It is indeed the dash is too much for the player's hitbox. I need to figure out why it only really occurs while right against the wall

For day 958 of coding, I made sure the player is animating correctly after dashing into a wall

Here's EVEN MORE #GameJoltColors25 great art from you fellow Jolters!

For day 954 of coding, I tried using another variable to keep the collision register only at 1; but it's not working like I had hoped