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34
2 years ago

For day 338 of coding, I have changed the game's resolution to fix the pixel distortion

I did have to adjust the GUI elements to fit the new resolution




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For day 906, I've been looking into shaders more and leaned how to invert colors

For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended

I made this piece of Ammon by Creym0 as revenge

profile: https://artfight.net/~Creym0

animating my forever wip

For day 903 of coding; I have cleaned up the grouping a bit more, and I have started working on the breaking animation for the large rock

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 909 of coding, I was looking into how to get the exact position on the texture page in order to have the shader flip the sprite upside-down. I'm not sure if I'm making progress or not

For day 904 of coding, I have applied the animation to the big rocks in-game. The animation still needs some work

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 905 of coding. I put in the same code for the attempted rainbow transparent shader on another object to see if the problem is unique to the player character