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27
9 months ago

For day 346 of coding, I am working on a settings menu for the pause menu

It's functional, but I will need to finish setting up the proper draw positions later




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For day 608 of coding, I made it to where the player can turn "invisible" after standing still a bit. The invisibility turns off upon moving

For day 606 of coding, the invisibility now turns off whenever the player dashes or collides with an object

For day 611 of coding, I made sure that the object resets properly whenever the player goes down the stairs

Play our game, Bloodless, and complete the Help Tomoe quest to unlock the Bloodless sticker pack!

Start the quest: http://gamejolt.com/#quest

Game Jolt has given out all of their free Steam keys!

For day 610 of coding, the object can not start moving closer to the player's movement direction

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

For day 609 of coding, I made an additional object that will start moving on player contact. It seems to not start in the expected direction sometimes

For day 605 of coding, I have allowed the player to go "invisible."

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

For week 36 of my weekly pixel art, I made a wizard specializing in toxic spells