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For day 955 of coding, I tried using switch checks to fix the collision. It turned out to be a bad idea
For day 950 of coding, I've changed how the collision checks are handled. It seems the one collision is working properly, but now I have some trouble with the collision above the wall
For day 952 of coding, I drew a new box for debug that will show the player's movement hitbox in relation to the normal hitbox
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For day 954 of coding, I tried using another variable to keep the collision register only at 1; but it's not working like I had hoped
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For day 949 of coding, I found that the collision problem is due to both top and bottom hitbox being activated. I've tried to adjust the hitbox to no avail
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For day 951 of coding, I adjusted the dash speed to confirm my suspicion on why the collision error is occurring. It is indeed the dash is too much for the player's hitbox. I need to figure out why it only really occurs while right against the wall
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