
For day 355 of coding, I'm working on having the dialogue textbox appear topside when the player is on the lower half of the screen
I'll need to make it to where the box covers the meter, and I will also need to obtain the player's relative position
Next up
For day 954 of coding, I tried using another variable to keep the collision register only at 1; but it's not working like I had hoped
For day 955 of coding, I tried using switch checks to fix the collision. It turned out to be a bad idea
For day 949 of coding, I found that the collision problem is due to both top and bottom hitbox being activated. I've tried to adjust the hitbox to no avail
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For day 952 of coding, I drew a new box for debug that will show the player's movement hitbox in relation to the normal hitbox
Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!
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For day 953 of coding, I made a way to slow down the game in order to better see the hitbox interactions
Lynked: Banner of the Spark is a colorful action-RPG & town-builder where you and your robot buddies help build a new future from the ground up.
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For day 950 of coding, I've changed how the collision checks are handled. It seems the one collision is working properly, but now I have some trouble with the collision above the wall
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