
For day 355 of coding, I'm working on having the dialogue textbox appear topside when the player is on the lower half of the screen
I'll need to make it to where the box covers the meter, and I will also need to obtain the player's relative position
Next up
For day 1049 of coding, I have fixed part of the room generation. A new problem I face now is that a room will spawn with no way to continue forward
For day 1051 of coding, I had to rearrange some code to have the east and west exits display correctly and accurate for the debug. Now I'll need to look at its player detection
For day 1052 of coding, the forest pathways now work as they should
Opera GX's #GXNailArt competition has arrived on Game Jolt!
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For day 1059 of coding, I've added a counter in debug that shows how many pathways/exits are present
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1053 of coding, I found a weird occurrence where there are two pathways facing the same direction. I'll need to figure out why that is
For day 1056 of coding, I am making progress on having multiple pathways set more randomly. It looks like I'll need to find where in the code to set the creation limit
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before the quest ends on November 25 and you'll get Coins!
For day 1050 of coding, I saw that there was potential for inaccuracy in the pathway points. I have fixed that in the room generation code












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