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32
8 months ago

For day 367 of coding, I have created the state for the dealer's automated turn




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For day 607 of coding, the player is made to move slower while "invisible" to emulate sneaking

For day 608 of coding, I made it to where the player can turn "invisible" after standing still a bit. The invisibility turns off upon moving

For day 612 of coding, I have altered the knockback process to stop once the player hits the wall

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

For day 605 of coding, I have allowed the player to go "invisible."

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

For day 609 of coding, I made an additional object that will start moving on player contact. It seems to not start in the expected direction sometimes

For day 611 of coding, I made sure that the object resets properly whenever the player goes down the stairs

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 606 of coding, the invisibility now turns off whenever the player dashes or collides with an object