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38
2 years ago

For day 371 of coding, I have included a discard pile to place the used cards

Later, I will need to code in a reshuffle whenever the deck runs out




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For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop

For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

For day 1132 of coding, I'm working to make sure enough plants are spawned in each room

Guide PC Man through a satisfying install in this Valentine’s Day themed download sim.

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

Happy Devruary! Devruary Day 16 celebrates @balladrion ! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?

For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants

WARNING FOR FLASHING 10 SECONDS IN

For day 1131 of coding, I was working with animated tiles to see if I can get them working in addition to having them start on different frames

My game in 50 seconds #indiedev #Gamedev #steam

For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately