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38
1 year ago

For day 371 of coding, I have included a discard pile to place the used cards

Later, I will need to code in a reshuffle whenever the deck runs out




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For day 905 of coding. I put in the same code for the attempted rainbow transparent shader on another object to see if the problem is unique to the player character

For day 906, I've been looking into shaders more and leaned how to invert colors

For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 909 of coding, I was looking into how to get the exact position on the texture page in order to have the shader flip the sprite upside-down. I'm not sure if I'm making progress or not

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 902 of coding, I was cleaning up the grouping between resources to cut out any redundant code

For day 910 of coding, I have started to set a basic menu to resume or quit. Just got a display atm, but will be working on interaction later

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

For day 903 of coding; I have cleaned up the grouping a bit more, and I have started working on the breaking animation for the large rock