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29
8 months ago

For day 382 of coding, I managed to have the results message display for each split hand

I'll admit that it does need some work




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For day 612 of coding, I have altered the knockback process to stop once the player hits the wall

For day 606 of coding, the invisibility now turns off whenever the player dashes or collides with an object

For day 609 of coding, I made an additional object that will start moving on player contact. It seems to not start in the expected direction sometimes

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

For day 613 of coding, I have reverted the knockback process back to how it was before until further notice. I've also made it to where the player will face the same direction as before the bounce

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

For day 607 of coding, the player is made to move slower while "invisible" to emulate sneaking

For week 36 of my weekly pixel art, I made a wizard specializing in toxic spells

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 608 of coding, I made it to where the player can turn "invisible" after standing still a bit. The invisibility turns off upon moving