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14
1 year ago

For day 383 of coding, I have adjusted the text spacing and what appears when during the split play




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For day 922 of coding, I gave the options a textbox that can adjust itself based on the longest text and by how many choices there are

For day 928 of coding, I've noticed that the information for building the textbox wasn't lining up to how the final text is measured. The box now better adjusts to the text on the screen

For day 925, I am currently setting up to show a follow-up question to be sure the player wants to quit. Nothing to show yet sadly

Welcome @PQubeGames to Game Jolt by giving them a follow!

Their upcoming game Discounty is a cozy supermarket management game 🛒 Make friends (and enemies) as you grow your shop!

Learn more about Discounty: https://gamejolt.com/games/Discounty/1006923

For day 924 of coding, I made the "Game Paused" bigger and yellow. I had to move the text and box up to accommodate

My game in 50 seconds #indiedev #Gamedev #steam

For day 931 of coding, I cleaned up the code for spawning resources by replacing unnecessary variables with local variables

For day 927 of coding, I made the selection text box able to adjust size according to text

For day 923 of coding, I made some local variables to use for the textboxes. This will ensure that the code reading will go faster by reducing the number of calculations needed