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8 months ago

For day 390 of coding, I've updated the sprites that represent the coins. I have also updated the display code to accommodate the new frame amount and to make sure the sprite only disappears when there is no money left




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For day 608 of coding, I made it to where the player can turn "invisible" after standing still a bit. The invisibility turns off upon moving

For day 606 of coding, the invisibility now turns off whenever the player dashes or collides with an object

For day 605 of coding, I have allowed the player to go "invisible."

Play our game, Bloodless, and complete the Help Tomoe quest to unlock the Bloodless sticker pack!

Start the quest: http://gamejolt.com/#quest

Game Jolt has given out all of their free Steam keys!

For week 36 of my weekly pixel art, I made a wizard specializing in toxic spells

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

For day 611 of coding, I made sure that the object resets properly whenever the player goes down the stairs

For day 613 of coding, I have reverted the knockback process back to how it was before until further notice. I've also made it to where the player will face the same direction as before the bounce

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

For day 610 of coding, the object can not start moving closer to the player's movement direction