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24
7 months ago

For day 411 of coding, I have added a textbox to the discard count. I've also adjusted the positioning of some of the boxes and text




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For day 609 of coding, I made an additional object that will start moving on player contact. It seems to not start in the expected direction sometimes

For day 605 of coding, I have allowed the player to go "invisible."

For week 36 of my weekly pixel art, I made a wizard specializing in toxic spells

Play our game, Bloodless, and complete the Help Tomoe quest to unlock the Bloodless sticker pack!

Start the quest: http://gamejolt.com/#quest

Game Jolt has given out all of their free Steam keys!

For day 612 of coding, I have altered the knockback process to stop once the player hits the wall

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

For day 606 of coding, the invisibility now turns off whenever the player dashes or collides with an object

For day 610 of coding, the object can not start moving closer to the player's movement direction

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

For day 608 of coding, I made it to where the player can turn "invisible" after standing still a bit. The invisibility turns off upon moving