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42
7 months ago

For day 418 of coding, I have applied some of the player display to the options menu in order to help visualize the preferred layout and design




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For day 611 of coding, I made sure that the object resets properly whenever the player goes down the stairs

For day 606 of coding, the invisibility now turns off whenever the player dashes or collides with an object

For day 613 of coding, I have reverted the knockback process back to how it was before until further notice. I've also made it to where the player will face the same direction as before the bounce

Play our game, Bloodless, and complete the Help Tomoe quest to unlock the Bloodless sticker pack!

Start the quest: http://gamejolt.com/#quest

Game Jolt has given out all of their free Steam keys!

For day 608 of coding, I made it to where the player can turn "invisible" after standing still a bit. The invisibility turns off upon moving

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

For week 36 of my weekly pixel art, I made a wizard specializing in toxic spells

For day 610 of coding, the object can not start moving closer to the player's movement direction

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

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For day 609 of coding, I made an additional object that will start moving on player contact. It seems to not start in the expected direction sometimes