Loading...
41
7 months ago

For day 420 of coding, I have given the results message its textbox

I've also adjusted the position of the money icon so it will line up better with the money count




0 comments

Loading...

Next up

For day 607 of coding, the player is made to move slower while "invisible" to emulate sneaking

For day 605 of coding, I have allowed the player to go "invisible."

For week 36 of my weekly pixel art, I made a wizard specializing in toxic spells

Play our game, Bloodless, and complete the Help Tomoe quest to unlock the Bloodless sticker pack!

Start the quest: http://gamejolt.com/#quest

Game Jolt has given out all of their free Steam keys!

For day 613 of coding, I have reverted the knockback process back to how it was before until further notice. I've also made it to where the player will face the same direction as before the bounce

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

For day 606 of coding, the invisibility now turns off whenever the player dashes or collides with an object

For day 610 of coding, the object can not start moving closer to the player's movement direction

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

For day 608 of coding, I made it to where the player can turn "invisible" after standing still a bit. The invisibility turns off upon moving