Loading...
10
7 months ago

For day 421 of coding, the result's textbox can now adjusts its width based on the text length. Right now, it's only for the basic results display




1 comment

Loading...

Next up

For day 613 of coding, I have reverted the knockback process back to how it was before until further notice. I've also made it to where the player will face the same direction as before the bounce

For day 612 of coding, I have altered the knockback process to stop once the player hits the wall

For day 610 of coding, the object can not start moving closer to the player's movement direction

Play our game, Bloodless, and complete the Help Tomoe quest to unlock the Bloodless sticker pack!

Start the quest: http://gamejolt.com/#quest

Game Jolt has given out all of their free Steam keys!

For day 605 of coding, I have allowed the player to go "invisible."

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

For day 607 of coding, the player is made to move slower while "invisible" to emulate sneaking

For day 608 of coding, I made it to where the player can turn "invisible" after standing still a bit. The invisibility turns off upon moving

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

For day 611 of coding, I made sure that the object resets properly whenever the player goes down the stairs