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11
6 months ago

For day 435 of coding, I have made some card sprites to use in the "How to Play" section. Eventually I'll use the sprites during the main game




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For day 606 of coding, the invisibility now turns off whenever the player dashes or collides with an object

For day 605 of coding, I have allowed the player to go "invisible."

For day 607 of coding, the player is made to move slower while "invisible" to emulate sneaking

Play our game, Bloodless, and complete the Help Tomoe quest to unlock the Bloodless sticker pack!

Start the quest: http://gamejolt.com/#quest

Game Jolt has given out all of their free Steam keys!

For day 609 of coding, I made an additional object that will start moving on player contact. It seems to not start in the expected direction sometimes

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

For day 604 of coding; I have changed the object's speed back, and allowed the sprite to change upon player collision in order to observe how the recent code additions will look

For day 603 of coding, I've adjusted how fast the player and object will recoil from each other. To test the effect, I've also increased the object's speed

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

For week 36 of my weekly pixel art; I made a simple, Game Boy styled image of someone surfing on a rainbow