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For day 1128 of coding, I got the tree stump animation to work with pausing
For day 1124 of coding, I've imported the Scribble plugin for texts. I ran a test to make sure nothing weird occurred, and everything looks fine. I'll need to look into and test functions later; as well as look into how another plugin, Chatterbox, works
For day 1121 of coding, I tried some tests to find out the problem to no success. Array_push works, array_length works, but array_contains_ext doesn't for some reason
This week's Fan Art Friday celebrates Rayman! Accept the quest in your quest log to get started.
For day 1126 of coding, I have the dragon animation stop whenever the game is paused. I've also realized that I need to make sure other objects stop when paused
For day 1122 of coding; with testing, I've found that array_contains(callID, noone) works, but array_contains_ext(callID, noone, true) doesn't work because callID isn't an array
This is not making sense to me right now
For day 1127 of coding, I have work out some parts that can be still during pause. The tree stump still needs working on however
For day 1123 of coding, I've found a way to have multiple instances have speech bubbles without using array_contains_ext()













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