Next up
For day 606 of coding, the invisibility now turns off whenever the player dashes or collides with an object
For day 604 of coding; I have changed the object's speed back, and allowed the sprite to change upon player collision in order to observe how the recent code additions will look
For day 603 of coding, I've adjusted how fast the player and object will recoil from each other. To test the effect, I've also increased the object's speed
Play our game, Bloodless, and complete the Help Tomoe quest to unlock the Bloodless sticker pack!
Start the quest: http://gamejolt.com/#quest
Game Jolt has given out all of their free Steam keys!
For day 605 of coding, I have allowed the player to go "invisible."
Happy Video Game Day! 🎮
Celebrate by completing our quests!
(They'll be in your quest log until September 19th.)
For week 36 of my weekly pixel art, I made a wizard specializing in toxic spells
For day 607 of coding, the player is made to move slower while "invisible" to emulate sneaking
@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!
Set sail to the shop and collect 'em all! https://gamejolt.com/#shop
For day 608 of coding, I made it to where the player can turn "invisible" after standing still a bit. The invisibility turns off upon moving
0 comments