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25
5 months ago

For day 450 of coding, I made a new deck style that can be switched to




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For day 595 of coding, I have made improvements for the player bouncing off the objects

For day 597 of coding, I have implemented different sprites for the objects to indicate how many collisions they can take with the player before being destroyed

For day 593 of coding, I have made sure that the player wouldn't be able to move or dash until after the transition is finished

Play our game, Bloodless, and complete the Help Tomoe quest to unlock the Bloodless sticker pack!

Start the quest: http://gamejolt.com/#quest

Game Jolt has given out all of their free Steam keys!

For day 601 of coding, the bounce animation now works on contact with the walls. I've also shortened how long the animation plays

@Gamejolt Gave Out All Their Bloodless Steam Keys!

You've still got time to complete the quest "Help Tomoe" before it expires on September 5th!

For day 596 of coding, I have gotten the bounce to mostly allow the player to be bounced between multiple different objects

For day 598 of coding, I have adjusted he time the player holds the last object id before resetting to zero. This is to keep sure the player doesn't attach to the object on collision

Check out the @Euphoric_Brothers shop for exclusive Garten of Banban avatar frames, backgrounds, and stickers!

Nobody’s lonely thanks to them!

Collect 'em all at https://gamejolt.com/@Euphoric_Brothers/shop

#gjbroadcast

For day 600 of coding, the bounce animation now works upon contact with the player. I've also adjusted how the animation looks