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37
2 years ago

For day 453 of coding, the player can now see the dealer's starting hand




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For day 1173 of coding; I've applied the damage flash into the new collision method, but I'll have to make it only happen when it's inactive

For day 1174 of coding, I now have the damage reaction done only when inactive

For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss

Play @pm-studios ' Bandit Trap Open Beta!

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For day 1177 of coding, I think I've found a solution to the horizontal collision being detected on vertical movement. I'll do some testing later to iron out any further collision issues

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For 1179 of coding; I should've realized this sooner, but object creation order is important for object interaction. I swapped the speed and positions of the test objects

For day 1172 of coding, I tried setting up some conditions for the collisions to no avail

BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!

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For day 1169 of coding, I tried enlarging the player's hitbox to see if it changes anything. It didn't