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For day 597 of coding, I have implemented different sprites for the objects to indicate how many collisions they can take with the player before being destroyed
For day 599 of coding, I have set the object sprite to alternate between shrunken and normal sizes to show elasticity. It will need to be adjusted as it looks a bit weird
For day 596 of coding, I have gotten the bounce to mostly allow the player to be bounced between multiple different objects
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For day 601 of coding, the bounce animation now works on contact with the walls. I've also shortened how long the animation plays
For day 595 of coding, I have made improvements for the player bouncing off the objects
For day 598 of coding, I have adjusted he time the player holds the last object id before resetting to zero. This is to keep sure the player doesn't attach to the object on collision
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For day 594 of coding, I made a new state for the player that will have them get pushed by the objects briefly. It is a little weird with collisions right now, but will be addressed later
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