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22
11 days ago

For day 464 of coding; after a bit of time, I have applied card flipping to the start of the player's split hand




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For day 469, I made a cursor sprite for the game. The design may be subject to change as I think of better designs for it

For day 472 of coding, I have started building the means for mouse interactivity. So far, the numbers become highlighted based on mouse position

For day 474 of coding, I made a variable that keeps track of whether or not the mouse is actively being used. The purpose is to prevent the mouse and keyboard controls from conflicting too much

Happy #WIPWednesday!

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For day 466 of coding, I have applied the dealer's draw flip to the split game

The scoreboard is acting a bit funny right now, but I'll have that addressed later

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

For day 467 of coding, I have fixed the scoreboard. Now I need to later fix the results display for the split hand

For day 471 of coding, I made an option to change the cursor appearance

🥳 The Highrise Game Jam is Underway! 🥳

Watch the video for tips on getting started building your first world in Highrise Studio. (Creating and submitting within Highrise Studio Hub is the only way to enter the jam!)

Learn more: https://gamejolt.com/c/gamedev/highrisejam

For day 468 of coding, I have fixed the display results for the split hand. The problem was caused by the current checks that determine what is displayed. I made those checks simpler by just using a flag for a split game rather than checking states