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22
2 years ago

For day 464 of coding; after a bit of time, I have applied card flipping to the start of the player's split hand




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For day 1092 of coding, I put a counter at the bottom center of the debug screen that will track how much time(frames) has passed during loading

For day 1093 of coding; I cleaned up some more code with local variables, and I have the load time count only appear outside of transitions

For day 1096 of coding, I'm attempting to have the clouds' shadows pan across the forest. It looks like I will need to adjust depth and some of the depth sorting code

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan to open today's slot on the calendar.

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For day 1095 of coding, I've been placing more comments throughout the code. It's definitely helping me see better at what the code does

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1094 of coding, I've made one of the local variables only hold one number since having it as an array was found to be unnecessary

For day 1099 of coding, I applied the same code to the trees to see if it had the same effect as it did on the player. I have also discovered other issues related to the depth calculation

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO to open today's slot on the calendar.

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For day 1093 of coding, I placed some more comments within the code so I can still tell what the code is supposed to do