Loading...
26
2 years ago

For day 469, I made a cursor sprite for the game. The design may be subject to change as I think of better designs for it




1 comment

Loading...

Next up

For day 1050 of coding, I saw that there was potential for inaccuracy in the pathway points. I have fixed that in the room generation code

For day 1060 of coding, I added a count of how many exits of each direction are available

For day 1052 of coding, the forest pathways now work as they should

Opera GX's #GXNailArt competition has arrived on Game Jolt!

You might have missed Worlds, but you can still be a winner. Take part in the #GXNailArt contest to have a chance to win Riot Points!

Get started by completing our #GXNailArt quests!

For day 1053 of coding, I found a weird occurrence where there are two pathways facing the same direction. I'll need to figure out why that is

@penusbmic is a Jolter to Watch and the Worlds Okayest Dad That Pixels! Follow @penusbmic before the quest ends on November 25 and you'll get Coins!

For day 1056 of coding, I am making progress on having multiple pathways set more randomly. It looks like I'll need to find where in the code to set the creation limit

For day 1057 of coding; I am making adjustments, but I'm still seeing too many pathways showing up on one map

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1059 of coding, I've added a counter in debug that shows how many pathways/exits are present