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26
2 years ago

For day 469, I made a cursor sprite for the game. The design may be subject to change as I think of better designs for it




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For day 1141 of coding, I fixed the collision error. It turns out that two of the variables needed for the collision needed to be updated after the speed change from knockback

For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall

For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet

Join a mercenary team: high-risk, low-benefit positions available!

Defend cargo trains in this innovative Turn-Based Tower Defense meets Reverse Bullet Hell.

Wishlist the game now: https://bit.ly/AustraliaDidItSteam

For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead

Happy Devruary! Devruary Day 25 celebrates @Ulisan ! They're an old-school gamer and the game dev behind multiple fighting games! We also have a question for the devs of Game Jolt: What does success look like for your current project?

For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks

For day 1149 of coding, I've managed to replace the image blend with the appropriate shader

Akatori is an epic metroidvania where you wield your staff to fight, jump, and explore diverse realms across different eras.

It's also one of the games that's part of Steam Next Fest!

Play the Steam Next Fest demo now: https://bit.ly/Akatori

For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit #gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2