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35
1 year ago

For day 471 of coding, I made an option to change the cursor appearance




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For day 948 of coding; I haven't fixed the collision problem yet, but I have managed to pinpoint which script to look into

For day 950 of coding, I've changed how the collision checks are handled. It seems the one collision is working properly, but now I have some trouble with the collision above the wall

For day 942 of coding, I still haven't figured out what's going on with the direction. I may need to program in a way to display sprite information to help pinpoint the source

Here's more incredible art that Jolters made for #GameJoltColors25!

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For day 944 of coding, I have fixed part of the frame issue for when the player dashes while standing. I just now have to fix it when the player dashes while moving

Here's GREAT art by your fellow Jolters as part of #GameJoltColors25!

Artists are tagged 🔽 Be sure to like their original posts!

For day 945 of coding, I found an issue when testing whether or not I fixed the dash animation. The animation still need some working on

For day 943 of coding; to help in finding the source of the sprite troubles, I now have the display show the current frame and sprite being used by the player

This week's #FanArtFriday celebrates Story of Seasons / Harvest Moon! Accept the quest in your quest log to get started.

For day 951 of coding, I adjusted the dash speed to confirm my suspicion on why the collision error is occurring. It is in indeed the dash is too much for the player's hitbox. I need to figure out why it only really occurs while right against the wall