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1 month ago

For day 486 of coding, I have given functions to the arrows and return button




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For day 510 of coding, I have figured out how to ensure a certain distance between the rooms so that hallways can fit in between when needed

For day 516 of coding, I've updated the code to record the xy coordinates of the other room's floor tiles

For day 514 of coding, I have made progress in building a path creation that will keep the hallways a certain distance from other rooms. Some refinement will be done later for functionality, and to prevent endless loops

🥳 The Highrise Game Jam is Underway! 🥳

Watch the video for tips on getting started building your first world in Highrise Studio. (Creating and submitting within Highrise Studio Hub is the only way to enter the jam!)

Learn more: https://gamejolt.com/c/gamedev/highrisejam

For day 513 of coding, I have made improvements on path creation. The path now goes directly in the cardinal directions from the start based on the location of the target room

🥳The Highrise Game Jam has begun! 🥳

The Highrise Game Jam is where creators come together to craft immersive 3D worlds using Highrise Studio! There are cash prizes! 💸💸💸

Learn the deets here: https://gamejolt.com/c/gamedev/highrisejam

For my 23rd week of my weekly pixel art, I made a one-bit style fanart of the ATM from Everhood

Entry for: Fanart from a music-themed game

For day 511 of coding, I made an attempt at have some rooms have a wall in the center of the room. The results are not looking too good right now

📢The Highrise Game Jam is Starting Soon! 📢

We're gonna kick it off early to give you more time to make your game! Submit a game before the deadline to enter to win CASH MONIES!

Learn when it starts and all the other deets: https://gamejolt.com/c/gamedev/highrisejam

For day 509 of coding, I managed to fix the issue with the exit placement. The exit can now be placed on the last floor tile