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22
2 years ago

For day 488 of coding, the mouse can be used for most of the game now. I just need to set up the mouse interaction for the split hand




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For day 1127 of coding, I have work out some parts that can be still during pause. The tree stump still needs working on however

For day 1132 of coding, I'm working to make sure enough plants are spawned in each room

For day 1123 of coding, I've found a way to have multiple instances have speech bubbles without using array_contains_ext()

Valentine’s Day is coming soon! @OperaGX is celebrating by dropping the Valentine’s-inspired game Maximum Load. Step into the wardrobe and guide PC Man through a satisfying install. 🥵 Play #MaximumLoad here: https://bit.ly/MaximumLoad

For day 1126 of coding, I have the dragon animation stop whenever the game is paused. I've also realized that I need to make sure other objects stop when paused

My game in 50 seconds #indiedev #Gamedev #steam

For day 1124 of coding, I've imported the Scribble plugin for texts. I ran a test to make sure nothing weird occurred, and everything looks fine. I'll need to look into and test functions later; as well as look into how another plugin, Chatterbox, works

WARNING FOR FLASHING 10 SECONDS IN

For day 1131 of coding, I was working with animated tiles to see if I can get them working in addition to having them start on different frames

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1130 of coding, I got the plants to show up. They make the forest look more lively