
For day 488 of coding, the mouse can be used for most of the game now. I just need to set up the mouse interaction for the split hand
Next up
For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period
For day 1144 of coding, I've set the player sprite to flash in and out during the time of invulnerability. It's not great, but it can serve as a base for something better
For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit #gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
Immerse yourself in Aether & Iron, a Decopunk Narrative RPG set in an alternate 1930s where anti-gravitational technology has taken cars, roads, and even New York City into the sky.
Play the Steam Next Fest demo & wishlist now: https://bit.ly/AetherAndIron
For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately
For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall
For day 1149 of coding, I've managed to replace the image blend with the appropriate shader
For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead














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