For day 489 of coding, I have altered the size of the "How to Play" box in order to make sure everything fits right
Next up
For day 497 of coding, I have updated the exit spawn so that the exit will spawn next to two walls. I may need to make further refinements later on
For day 501 of coding, the starting room spawns where the player's spawn point is located
For day 495 of coding, I have refined the code provided from Heartbeast's tutorial to have the player spawn in an open area. Still needs some adjustments, but the spawning has greatly improved
for day 498 of coding, I have adjusted the exit spawn code. Now the exit will spawn where there are corners
🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…
The jam has cash prizes! 💸💸💸
For week 21 of weekly arts, I have made a pixel zombie for one of the prompts this week
For day 499 of coding, I have altered how the player will spawn in the room to better prevent them from starting on walls. It will need to be worked on a bit more to ensure a guaranteed spot on the floor
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
For day 502 of coding, I have allowed different sized rooms to be generated without overlapping each other. I just need to figure out how to connect them
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