
For day 489 of coding, I have altered the size of the "How to Play" box in order to make sure everything fits right
Next up
For day 1094 of coding, I've made one of the local variables only hold one number since having it as an array was found to be unnecessary
For day 1090 of coding, I have made some changes to how the exits spawn so that they won't spawn with empty space right behind it
For day 1091 of coding, I was cleaning and rearranging the exit spawn code to lighten the work load
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan ![]()
to open today's slot on the calendar.
For day 1096 of coding, I'm attempting to have the clouds' shadows pan across the forest. It looks like I will need to adjust depth and some of the depth sorting code
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1093 of coding, I placed some more comments within the code so I can still tell what the code is supposed to do
For day 1095 of coding, I've been placing more comments throughout the code. It's definitely helping me see better at what the code does
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO ![]()
to open today's slot on the calendar.
For day 1093 of coding; I cleaned up some more code with local variables, and I have the load time count only appear outside of transitions













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