
For day 511 of coding, I made an attempt at have some rooms have a wall in the center of the room. The results are not looking too good right now
Next up
For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately
WARNING FOR FLASHING 10 SECONDS IN
For day 1131 of coding, I was working with animated tiles to see if I can get them working in addition to having them start on different frames
For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants
Happy Devruary! Devruary Day 16 celebrates @balladrion
! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?
For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop
For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions
Some Reeling Animations for the fishing in my game! 🎣🧍♂️ #indiegame #gamedev #videogames
For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables















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