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15
1 year ago

For day 513 of coding, I have made improvements on path creation. The path now goes directly in the cardinal directions from the start based on the location of the target room




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For day 942 of coding, I still haven't figured out what's going on with the direction. I may need to program in a way to display sprite information to help pinpoint the source

For day 941 of coding, I noticed that the player wasn't facing the right direction when dashing. It's been mostly fixed except for one direction

For day 937, I was experimenting to see if I could randomize the amount of resources dropped

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 938 of coding, I've adjusted the drop rate a bit for the coal to see how that looks

It's time for honorable mentions! 🐞🎉 [Article!]

For day 940 of coding, I rearranged the trees on the screen's top to also prevent boundary breaks and endless loops

For day 933 of coding, I found a way to incorporate different drops from a single source. I will still need to setup some probability for said drops

Someone's at the door...

For day 935 of coding, It looks like the basic probability addition for the pickup spawn code is working. I will need to run a debug later to make sure there are no hiccups