Loading...
50
11 days ago

For day 516 of coding, I've updated the code to record the xy coordinates of the other room's floor tiles




0 comments

Loading...

Next up

For day 523 of coding, I've made a basic fade transition for when the player goes down a floor

For week 25 of my weekly pixel art, I made lightning underneath clouds to represent a storm

For week 24 of my weekly pixel art, I made some meteors

This piece is for the theme of space

Announcing the Lost In Isolation FNaF Game Jam

The GameJam Starts Friday (submit games below)

https://gamejolt.com/c/fnaf/plenty_s_fnaf_jam

Join The Discord For Updates

https://discord.gg/SWV9fQWZ2R

Hosted by @PlentyXD

Help from @hunterallen_ and me

Art by @Funkilicous and Yellw.00f

For day 526 of coding, I have simplified the object spawning to be grid based. This will make it easier to fit them in tight spaces

🥳 The Highrise Game Jam is Underway! 🥳

Watch the video for tips on getting started building your first world in Highrise Studio. (Creating and submitting within Highrise Studio Hub is the only way to enter the jam!)

Learn more: https://gamejolt.com/c/gamedev/highrisejam

For day 524 of coding, I've made it so that a random number of objects will spawn in each room except the start room. This will be refined later

For day 520 of coding, I made it to where the map resets when the player climbs the stairs

🥳The Highrise Game Jam has begun! 🥳

The Highrise Game Jam is where creators come together to craft immersive 3D worlds using Highrise Studio! There are cash prizes! 💸💸💸

Learn the deets here: https://gamejolt.com/c/gamedev/highrisejam

For day 527 of coding; with the object spawning simplified, I was able to easily make sure that the objects are not spawning in each others' spaces. There should be 10 objects in each room except the start room