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Next up
For day 527 of coding; with the object spawning simplified, I was able to easily make sure that the objects are not spawning in each others' spaces. There should be 10 objects in each room except the start room
For day 529 of coding, the object ricocheting off walls is mostly working now
For week 25 of my weekly pixel art, I made lightning underneath clouds to represent a storm
Announcing the Lost In Isolation FNaF Game Jam
The GameJam Starts Friday (submit games below)
https://gamejolt.com/c/fnaf/plenty_s_fnaf_jam
Join The Discord For Updates
Hosted by @PlentyXD
Help from @hunterallen_ and me
Art by @Funkilicous and Yellw.00f
For day 528 of coding, I have started working on having the objects move and ricochet off walls. This is the progress so far
🥳 The Highrise Game Jam is Underway! 🥳
Watch the video for tips on getting started building your first world in Highrise Studio. (Creating and submitting within Highrise Studio Hub is the only way to enter the jam!)
Learn more: https://gamejolt.com/c/gamedev/highrisejam
For day 531 of coding, I made an attempt to have the objects bounce off each other. So far, it looks a bit janky
For day 524 of coding, I've made it so that a random number of objects will spawn in each room except the start room. This will be refined later
🥳The Highrise Game Jam has begun! 🥳
The Highrise Game Jam is where creators come together to craft immersive 3D worlds using Highrise Studio! There are cash prizes! 💸💸💸
Learn the deets here: https://gamejolt.com/c/gamedev/highrisejam
For day 532 of coding, I've tried to improve the objects bouncing off each other. It looks worse right now, but maybe that's part of the process before things get better
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