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21
2 months ago

For day 543 of coding; not much today, just made it to where the direction the objects faces is randomized




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For day 607 of coding, the player is made to move slower while "invisible" to emulate sneaking

For day 605 of coding, I have allowed the player to go "invisible."

For day 604 of coding; I have changed the object's speed back, and allowed the sprite to change upon player collision in order to observe how the recent code additions will look

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

For day 611 of coding, I made sure that the object resets properly whenever the player goes down the stairs

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

For day 608 of coding, I made it to where the player can turn "invisible" after standing still a bit. The invisibility turns off upon moving

For day 610 of coding, the object can not start moving closer to the player's movement direction

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 603 of coding, I've adjusted how fast the player and object will recoil from each other. To test the effect, I've also increased the object's speed