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9
2 months ago

For day 558 of coding; I tried putting in larger rooms to see if it was possible with the current code, and it worked




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For day 607 of coding, the player is made to move slower while "invisible" to emulate sneaking

For day 610 of coding, the object can not start moving closer to the player's movement direction

For week 36 of my weekly pixel art, I made a wizard specializing in toxic spells

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

For day 605 of coding, I have allowed the player to go "invisible."

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

For day 612 of coding, I have altered the knockback process to stop once the player hits the wall

For day 613 of coding, I have reverted the knockback process back to how it was before until further notice. I've also made it to where the player will face the same direction as before the bounce

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 606 of coding, the invisibility now turns off whenever the player dashes or collides with an object