Loading...
21
1 year ago

For day 559 of coding, I made two additional rooms to test how it would affect the map layout. It appears that the path stops at the parts of a room that is uniquely shaped




0 comments

Loading...

Next up

For day 955 of coding, I tried using switch checks to fix the collision. It turned out to be a bad idea

For day 954 of coding, I tried using another variable to keep the collision register only at 1; but it's not working like I had hoped

For day 950 of coding, I've changed how the collision checks are handled. It seems the one collision is working properly, but now I have some trouble with the collision above the wall

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 953 of coding, I made a way to slow down the game in order to better see the hitbox interactions

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

For day 958 of coding, I made sure the player is animating correctly after dashing into a wall

For day 952 of coding, I drew a new box for debug that will show the player's movement hitbox in relation to the normal hitbox

My game in 50 seconds #indiedev #Gamedev #steam

For day 956 of coding, I think I've finally fixed the collision problem