
For day 559 of coding, I made two additional rooms to test how it would affect the map layout. It appears that the path stops at the parts of a room that is uniquely shaped
Next up
For day 903 of coding; I have cleaned up the grouping a bit more, and I have started working on the breaking animation for the large rock
For day 907 of coding, I was learning a bit more about shaders and decided to try creating a shader to have the sprite upside down. It's clearly not working, so I'll need to look into what went wrong
For day 904 of coding, I have applied the animation to the big rocks in-game. The animation still needs some work
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 906, I've been looking into shaders more and leaned how to invert colors
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended
For day 910 of coding, I have started to set a basic menu to resume or quit. Just got a display atm, but will be working on interaction later
For day 902 of coding, I was cleaning up the grouping between resources to cut out any redundant code
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