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15
1 year ago

For day 569 of coding, I redesigned the button press indicators to be more readable and clear to which buttons are being pressed




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For day 961 of coding, I made sure the player also dashes in the right direction when the next room doesn't have them walk in

For day 960 of coding; I made it to where when the player enters a room, immediately dashing will have them go in the same direction they entered with

My favorite video game robot would be Fulgore from Killer Instinct

#GJAsks

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 957 of coding, I have implemented the change to the rest of the collision script and tested its effects. No problems so far

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

For day 962 of coding; while testing out the dashing, I found an odd bug that happens when the dash ends right on an exit

For day 959 of coding, I made sure the player is facing the right direction during the regular knockback

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 958 of coding, I made sure the player is animating correctly after dashing into a wall