Loading...
27
1 year ago

For day 571 of coding, I have placed a cap on how many objects will spawn. In this case, the cap is 40




0 comments

Loading...

Next up

For day 937, I was experimenting to see if I could randomize the amount of resources dropped

For day 939 of coding, I adjusted the position of the trees at the screen's bottom so that the player wouldn't enter from the wrong direction and cause an endless loop

For day 940 of coding, I rearranged the trees on the screen's top to also prevent boundary breaks and endless loops

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 935 of coding, It looks like the basic probability addition for the pickup spawn code is working. I will need to run a debug later to make sure there are no hiccups

Someone's at the door...

For day 936 of coding, it appears that the code is working after viewing it through the debugger. I have also additionally adjusted the probability a little bit

For day 933 of coding, I found a way to incorporate different drops from a single source. I will still need to setup some probability for said drops

It's time for honorable mentions! 🐞🎉 [Article!]

I made an animation of @SubterraneanExhibit 's Dragon breathing fire for my Artfight Defense

Artfight Profile: https://artfight.net/~SubterraneanExhibit