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28
11 months ago

For day 577 of coding, I am reworking how the objects ricochet off walls. Some do bounce of as intended, but others end up stuck on the wall edges




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For day 913 of coding, the pause selections can now be activated. I've also changed the selection color to aqua for visibility

For day 906, I've been looking into shaders more and leaned how to invert colors

For day 912 of coding, you can now cycle between both options in the pause menu

Big news! @pm-studios  has joined Game Jolt! They're a video game publisher who love physical gaming and do their part to keep it alive!

Welcome them to Game Jolt by giving them a follow.

I made this piece of Ammon by Creym0 as revenge

profile: https://artfight.net/~Creym0

@ryon is a Jolter to Watch, game dev, programmer, and artist who worked on Five Nights at Friedrich's! Follow @ryon before the quest ends on July 15 and you'll get Coins!

For day 914 of coding, I made a pointing cursor for the pause screen. I'll need to make it bigger, and animate it as well

For day 911 of coding, I have put in code to make the current selection a different color. I still need to code in a way to interact with the menu

Happy Video Game Day!

July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.

Celebrate by completing our quests! They won't be around long, so get the rewards while you can.

For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended