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31
2 years ago

For day 578 of coding, I have made attempts to address the collision Issue with collisions. The detection seemed to have improved, but not quite enough




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For day 1192 of coding; I tried changing the code a bit, but there is still something keeping the timers from counting down

For day 1191 of coding, I tried having some of the timers be done by the object itself to no success yet

For day 1195 of coding, I got the timers to work now. I just have to apply it to the vertical movements now

My game in 50 seconds #indiedev #Gamedev #steam

For day 1187 of coding, I am working on increasing the movement speed. The attempt works, but the movement does look choppy

Friends! We have big news!

Yesterday our game finally went live on this platform! Hurry and check it out if you haven't tried it — remember, there's local #coop !

Let's protect the planet from the nasty Gufi-Goo together!

#survival #strategy #craft

For day 1190 of coding, I am attempting to add another timer to account for the brief moment of no contact. No success yet

For day 1186 of coding, It seems that I found a way to no longer make the object cling to the player when being pushed. The movement is slower, but it doesn't seem too bad

I've created a new form of parkour in Weefager! What do you think?

For day 1188 of coding, I am working on a delay before the object starts being pushed. I will need to find a way to reset the timer when the pushing stops