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47
1 year ago

For day 579, I have reduced the object spawn to 1 per room for testing. I have been altering and testing object wall collisions to no noticeable success so far




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For day 1083 of coding, it looks like I got the title fade to work properly now

For day 1082 of coding; I attempted to alter the conditions to stop the endless title fade, but no real progress yet

For day 1077 of coding; I tried implementing the current code for checking room code, but it ended up crashing the game

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Silentfaith to open today's slot on the calendar.

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For day 1085 of coding, I made sure that the text actually fades instead of blinking out of existence

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Lightson-Hero to open today's slot on the calendar.

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For day 1084 of coding, I thought I would try shortening the fade time for the title. I think I like the faster fade

For day 1076 of coding, I am working on creating a function that will check which room the player is in and send out the appropriate code. That code can be used to determine which text to show

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @XHeheX to open today's slot on the calendar.

#AdventCalendar2025

For day 1079 of coding, I have altered some of the conditions for the text display in order to ensure the display works at select areas