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For Week 44 of my weekly pixel art, I made a NES-styled rendition of Donkey Kong's Coconut Gun from "Donkey Kong 64"
For day 684 of coding, I'm currently working on spawning rocks that can be broken. They don't do anything at the moment
For day 674 of coding, I have utilized the directional entry register to place the player on the appropriate side of the room
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
For day 676 of coding, I made a separate state for the player to stay still during certain room transitions
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
For week 45 of my weekly pixel art, I made this weapon from the NES palette
For day 683 of coding, I tried to experiment with limiting spawns based on progression. It's not going quite how I wanted, so further experimentation will be needed. I've also have the standing transition reset the enter direction to 0 to avoid errors
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
For day 675 of coding, I have it to where the player continues walking through the transition to give the appearance of traversal
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