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31
3 months ago

For day 584 of coding, I think I'm almost done with the collision. The only issue seems to be the detection range




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For Week 44 of my weekly pixel art, I made a NES-styled rendition of Donkey Kong's Coconut Gun from "Donkey Kong 64"

For day 684 of coding, I'm currently working on spawning rocks that can be broken. They don't do anything at the moment

For day 674 of coding, I have utilized the directional entry register to place the player on the appropriate side of the room

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 676 of coding, I made a separate state for the player to stay still during certain room transitions

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For week 45 of my weekly pixel art, I made this weapon from the NES palette

For day 683 of coding, I tried to experiment with limiting spawns based on progression. It's not going quite how I wanted, so further experimentation will be needed. I've also have the standing transition reset the enter direction to 0 to avoid errors

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 675 of coding, I have it to where the player continues walking through the transition to give the appearance of traversal